nogami: We wanted players to feel that the time in the game passes with their own real lives. In that sense, we could say that this is a game franchise in which players and developers walked side by side over the seven years since the first release. In terms of design, we were conscious that the game is set in modern times, and we depicted the world based on street culture. The characters are also dressed in street-style wear, including t-shirts and sneakers.
Inoue: As I mentioned earlier, we depict the world based on street culture. This is an important aspect when designing the Inkling world. We chose street style partly because of its contemporary design, but the street culture is often derived from what we call counterculture. In other words, it implies some kind of rebellion against the mainstream.
Considering this, we depicted a world of simple, mischievous street culture in the first title. In the second title, we created a world in which urban sophistication is trendy, to counter the world in the first title. In the third game, however, we tried to express that “sophistication has gone stale but disorder is now fresh” to counter the world of the second title. In this way, we felt that we could depict the world of “Chaos,” which is the theme of this title, but also express the transition caused by the countercultural rebellion. This is how we reflected the results of the Splatfest to the trends in the Inkling world.